Thursday, 9 April 2015

Camera Positioning

After setting up the lighting and shadows it's time to put in the camera so that the view of the animation plays out more like a movie would.

I just used one camera for this animation and split my panels so that I saw what my camera was looking at on the left panel while moving it around on my right panel (perspective panel).  
I used close ups to focus on the character's worry and also because I chose to not animate people walking past into the scene. This was due to time constraints and that I thought it might draw away from the focus on the character. I substituted models of peoples' legs for background street noise and footsteps, implying someone is walking near.

Here is the graph editor view for my camera:

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